using System;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace CF.Framework.Engine.Screens
{
	public class SpriteFonts
	{
		internal SpriteFonts()
		{
			SmallFont = GameApp.Current.Content.Load<SpriteFont>("Fonts/small");
			LargeFont = GameApp.Current.Content.Load<SpriteFont>("Fonts/large");
		}

		public SpriteFont SmallFont
		{
			get;
			private set;
		}

		public SpriteFont LargeFont
		{
			get;
			private set;
		}
	}
}